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Reply: Risk Legacy:: Variants:: Re: Khan Industries Starting Power Modified

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by lomn

It seems reasonable to me. There probably aren't that many 4+ coin cards in the deck (let's assume that the 3-coin cards are roughly balanced against the 1-coin cards or coin deck cards you're occasionally drawing), and it's further unlikely that your once-maybe-twice-per-game troop bonus goes into a space where they're useful without maneuvering on a future turn.

Is it good? Yeah. I'd pick it over the HQ one. But there are other starting powers (on other factions) I'd rather have, so I think it's fine as a house rule.

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