by day_viewing
I'll agree, Risk 2210 does seem to favor more defensive play, as a player does not have to conquer the entire world but just more than his opponents through turn 5. The new map usually collectively prevents turtling in Australia as the two new ocean routes prevent this. A good strategy seems to be: conquer and really defend one good continent (e.g. Africa), plus expand into unclaimed water and moon territories and then solidify, build cards, energy and MODS until the final turn. Because it's all over in 5 quick turns it would be extremely rare for anyone to aim to conquer the whole planet and doing so would be overly aggressive.↧