by Teamski
ScottB wrote:
I don't know that it ever really went away, to be honest. Most of the maps that see a lot of use on Heroscapers use one master set and a couple of expansions at most. Small maps are easier to set up, easier to transport, and generally provide superior gameplay because it doesn't take forever to get armies into position to actually fight.
The big maps look amazing on the table, and those are the images that get a lot of thumbs and attention. But I'll take a small map for a game between 500 point armies any day over multi-thousand point armies on a monstrosity. I think the game wears out its welcome in that environment. I ran a tournament this weekend where we played five rounds in just over five hours, and the last match was just as much fun as the first - that's only possible with smaller maps and a reasonable point total for armies.
The big maps look amazing on the table, and those are the images that get a lot of thumbs and attention. But I'll take a small map for a game between 500 point armies any day over multi-thousand point armies on a monstrosity. I think the game wears out its welcome in that environment. I ran a tournament this weekend where we played five rounds in just over five hours, and the last match was just as much fun as the first - that's only possible with smaller maps and a reasonable point total for armies.
I never ran a game with more than 500 points per player. You are absolutely right: So many figures are simply sitting and doing nothing that a 1000 point army is pretty pointless.
-Ski