by Skygor
Lublang wrote:
My piece of advice is: try to think of the first part as a story build-up ....
Yes. Light roleplaying or even simple "action figure playing" makes the difference. "Missy Dubois wants cookies now!" Ox is afraid of ghosts so he never goes it alone. Jenny is very protective of the kids. Etc.
Also the first half of the game is very crucial to building the house. Is the house square with rooms connected on all four sides? Or does it have very long hallways? Are there any room beyond "barriers" like the Junkroom? Do you go into the Basement with the Collapsed Room or Mystic Elevator? Do the players even know which floors the different rooms appear? For an easy example the Attic.