by Chris Viau
Tried this out and this is what I thought worked well.Unknown Monster- Cultists
2 Wounds
+5 pool
summon at each gate & starting space
2 green dice
Set Up
These cultists are indistinguishable from other cultists. When there (Unknown Monster) card is drawn from the Mythos deck move the closest cultist.
WHEN THE ELDER ONE ADVANCES
Spawn 1 cultist at each gate and 1 at the starting space. Then they move 1 space toward the investigator closest to them. Then each cultist moves 1 space towards the investigator closest to them.
Played against Azathoth and Narlytheotep in Pyramid of Fear and vs Dagon in Danse Macabre. Mostly a nuisance in Danse Macabre, Azathoth advancing as quickly as he does brought out cultists at an almost overwhelming rate and at one point Narlytheotep had 6 cultists in his space allowing him to fully heal. They'd be even harder with those expert (elite?) cultist cards.
Used Mario in Danse Macabre, high kill count for sure!