by Dormammu
VaultBoy wrote:
I've yet to encounter a CMON campaign that was good.
…
It comes across as an idea they've shoe-horned in "for the fans."
…
It comes across as an idea they've shoe-horned in "for the fans."
Agreed on both counts. Even Massive Darkness 2, which seemed to build in campaigns as part of the redesign, really dropped the ball with the implementation.
Poor Dick wrote:
I also think games that work best as campaigns generally need to be built with campaigns in mind…
Again, 100% agreement here.