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Reply: Pandemic Legacy:: Rules:: Re: April Spoiler Quick Question

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by XDarkAngelX

Daybreak wrote:

XDarkAngelX wrote:

It's clear from the rules but adding some graphic design to make the objective show clearly as "more important" than the others could have helped.


The objective card is red-bordered, and says MANDATORY on it


It's not visible enough across a table. It might have been better to have even a different colored background or something.

Hell, I can't really identify objectives at a glance from across the table, so when we do finish one I have to extend my hand and pick each card individually to find the one we actually finished.

Those are just minor Qualify of Life issues for a pretty stellar game, but just because something is clearly the best game of the year (for me) doesn't mean there isn't room for some improvements. In general I think most of current Pandemic's graphic design is very efficient at transferring information, I just think maybe something could be done to improve the visuals of objectives.

Design is about making things idiot proof. Or as much as possible, anyway.

Similarly I would like the "you may now open package X" notices to be more noticeable. I've noticed a lot of questions of the type "what the hell is that component they are talking about?" because people miss that they should open a package.

They should probably be their own door type (letters are updates to the rulebook, numbers are stickers). They should still be on the dossiers instead of the back of the door so that you can review easily at a glance, but I would make put them all in the same rough region of the dossier and mark that area clearly somehow as the "open packages" area.

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