by Ruesailmana
VonMeister wrote:
Probably not the ideal experience, but I'm sure it can be played.
For 2 players, I've seen it recommended to play with 2 characters each, and when one of you is revealed as the traitor then you would pass the non-traitor character over to the other player (who would now control the three non-traitors).
I've never tried it but it sounds like a good solution for 2.
For 2 players, I've seen it recommended to play with 2 characters each, and when one of you is revealed as the traitor then you would pass the non-traitor character over to the other player (who would now control the three non-traitors).
I've never tried it but it sounds like a good solution for 2.
This. It wouldn't work with only 2 characters, so this would be the best solution.
But somehow it's less interesting with only two players. Not sure why though:
1. I love Letters from Whitechapel better with 2 than with more which would come down to a similar construction of one persion versus the others
2. I usually hate co-operative gameplay as I'm not a co-operative type. Exemptions are Arkham Horror and Betrayal, well, it's a bit co-op if you are not the traitor.
I think it is something in the storytelling that makes it more interesting with more players. And working together against one traitor is actually an interesting part of Betrayal, in contrary to Whitechapel where it's mostly a puzzle of deduction, which I'd rather do alone. In Betrayal it's much more than just a puzzle