by dugman
clivej wrote:
dugman wrote:
The answer being that by definition Legacy games are not resettable.
Which definition?
I don't think I've ever seen a formal definition, but I got the vibe that the main characteristics were actions in one game having lasting effects on subsequent games, and gameplay being gradually affected by long-term plot arcs which weren't known to players in advance and spanned many games....
I disagree, by that definition you could call any campaign, roleplaying style game like Descent or Pathfinder a "legacy game". But I'm fairly sure that most people do not call Descent a Legacy game. Why? Because the changes being permanent is a primary defining characteristic.
In other words Legacy games are essentially a subset of campaign style games which have persistent changes from one game to the next. If the changes to the game are literally permanent then the game is a Legacy style game. If the changes aren't permanent and the game is designed so that the campaign can be played repeatedly then it is not a Legacy game.