by nyfilmfest
clivej wrote:
nyfilmfest wrote:
The legacy system works less well, I think, in a co-op game.
Really?
I've not played Risk Legacy. I've not yet played Pandemic Legacy. But I see a lot of people saying an issue with Risk Legacy is the legacy from one game distorting the relative powers of the factions for all subsequent games.
I don't know why that would be an issue. You don't stick to one faction throughout Risk Legacy, so it's completely okay if they're a bit imbalanced. The differentiation serves as something of a catch-up mechanism too, to keep the same person from always winning. Pandemic Legacy attempts similar difficulty adjustment mechanisms (e.g. funding level), but I think they actually work less well and feel less dynamic.
I'd say PL squanders some obvious opportunities for Legacy twists... giving individual players choices (as opposed to the group), introducing light bits of information that only one player had, and generally offering more moments to make choices with consequences would all be desirable to me. Hopefully Season 2 pushes more in this direction.