Little Red is a great fighter for gamers who like the technical mastery of figuring out the best sequence to play cards in. For a while she was quite unique, but the most recent Shakespeare set has added two more decks that also care about card order and use a sort of "pre"-discard area: Shakespeare and The Wayward Sisters. Black Widow may also fit in this category as you are trying to setup certain game states to play your missions and then figuring out which is the best to recur.
Of those fighters I still have a soft spot for Little Red, but opponents who are also very familiar with her icon loop can predict her play more easily, so I'm warming up to the Wayward Sisters since their free choice of spells gives a lot more agency to tailor combos to particular game states.
Another similar playstyle are the modal characters that let you shift between multiple forms. These tactical fighter include: Alice, Jekyll & Hyde, Moon Knight, Dr. Jill Trent, Hamlet, and possibly Titania (tho the agency there is a little more constrained). Of these fighters I still love Moon Knight the best, mostly for Khonshu's OP ability and the way his forced shapeshifting matches the play loop you normally want to be doing anyway.
Another small group that appeals to euro gamers are the resource management fighters: Beowulf, Ghost Rider, and Tesla. For me, Tesla is the one with the highest percentage of useful cards, and the choice of two different effects on most cards again gives better agency to deal with the current challenge.
A lot of fighters are super aggressive combo machines. While this playstyle can be fun, they often will not make it to exhaustion and so are sometimes referred to as 'glass cannons'. I'm talking about: Bruce Lee, Raptors, Achilles, Bloody Mary, Black Panther, T Rex, The Genie, and Houdini. These fighters can all be very fun when their decks align, but dancing around until that happens can be very anxious. Of these I prefer Houdini since his boost tricks hearken back to that first technical mastery group that is my favorite.
Of those fighters I still have a soft spot for Little Red, but opponents who are also very familiar with her icon loop can predict her play more easily, so I'm warming up to the Wayward Sisters since their free choice of spells gives a lot more agency to tailor combos to particular game states.
Another similar playstyle are the modal characters that let you shift between multiple forms. These tactical fighter include: Alice, Jekyll & Hyde, Moon Knight, Dr. Jill Trent, Hamlet, and possibly Titania (tho the agency there is a little more constrained). Of these fighters I still love Moon Knight the best, mostly for Khonshu's OP ability and the way his forced shapeshifting matches the play loop you normally want to be doing anyway.
Another small group that appeals to euro gamers are the resource management fighters: Beowulf, Ghost Rider, and Tesla. For me, Tesla is the one with the highest percentage of useful cards, and the choice of two different effects on most cards again gives better agency to deal with the current challenge.
A lot of fighters are super aggressive combo machines. While this playstyle can be fun, they often will not make it to exhaustion and so are sometimes referred to as 'glass cannons'. I'm talking about: Bruce Lee, Raptors, Achilles, Bloody Mary, Black Panther, T Rex, The Genie, and Houdini. These fighters can all be very fun when their decks align, but dancing around until that happens can be very anxious. Of these I prefer Houdini since his boost tricks hearken back to that first technical mastery group that is my favorite.