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Reply: Pandemic Legacy:: General:: Re: After the game is done. A mini rant.

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by getdafunkout

Macrawn wrote:

It looks like a fun experience. I take it you apply stickers and such to the board as you play changing the game environment, but make the game pretty much a one campaign run through and done. Is that correct?

I think people are generally saying you get 18+ plays before you finish out and that is more plays than I have for a lot of games so I see the value there in what you pay. I have no issue with that.

I am ,however, bothered by the fact that the game can't be passed on to someone else after that despite the fact that I think people get their money's worth with it.

I also think that as a model, I'd be upset if it started catching on and a lot more Legacy games came out because the games are essentially recycle material when complete. I can't imagine wanting to keep the game to play its "final" state over and over again.

It reminds me of the PS4 / Xbox One issue when it came to digital content and disks. With digital content the resale market is dead and the result is likely more new sales hence the reason why Microsoft wanted to kill the disk. Legacy games kill the resale market for itself too because the game is useless when done if you sticker the board and such.

I really think the design itself should allow (after some sorting and reorganization) a return to it's original state with changes that are not perm stickers but some kind of removable type thing. I'd be willing to pay the prices the game is currently selling at. Isn't there some way a "Legacy" game could be designed so that the changes can be undone and the game reset? I can see why a publisher wouldn't want to do that - it would be a little more expensive to produce (stickers are cheap), and resetting a game makes it trade and resale material which means less new copies sold.

However, because there is no resale ability or trade value on the game, I think I'm going to wait until the price drops before I think of buying it just because once I buy it, I'm stuck with it forever unless I recycle it. I like having games in my collection that I can turn over because they have some intrinsic value, I don't want to be picking up bricks I can't get rid of.

So publishers, make the next round of Legacy games have the ability to be reset. There are a lot of ways to do it I would think with a little creativity. Heck you could even take that idea a step further and create "Legacy" expansions that take the world in a different direction after you play through the big game and reset it again from the start.

The storytelling aspect of the Legacy idea over multiple plays is a great one that should catch on, but the perm. state of it at the end is pretty undesirable at least to me.


Picture yourself in the shoes of the designers and publisher. What do you think their take-away will be, based on the wave of overwhelmingly positive feedback?

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