by dugman
Mixo wrote:
clivej wrote:
I wrote:
But the question wasn't "why couldn't Pandemic Legacy have been made so you didn't have to destroy it?". The question was "why can't a legacy game be made without having to destroy it?" I can't see any fundamental reason you couldn't make a legacy game which is resettable, even if it would have been tricky with Pandemic.
Sure enough, having previously only seen the (gorgeous) artwork, I've just found out about the nature of T.I.M.E Stories.
It's not quite a legacy game, in that all you bring forward from one game to the next is your accumulated knowledge of the scenario, but certainly each game significantly affects the next and you only play it a limited number of times.
None of the components get modified at any stage. When you're done with it you could, for example, sell it to someone else and they could enjoy the same experience.
So, for me, it's a useful example of something really close to a resettable legacy game.
With the differnce that the game experience you will get from time stories is not even close to the one you will get from legacy...
I'm going to stick up for TIME Stories a moment here and say that the Asylum adventure was terrific, at least as good as the story in Pandemic Legacy if not better. Pandemic Legacy does beat TIME Stories in terms of overall game mechanics and the amount of time you can spend playing the game before needing to buy an expansion, but in terms of raw story and theme TIME Stories is just as good if not better.