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Reply: Cthulhu: Death May Die:: Rules:: Re: S1-E2: Geneneral newb questions

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by Pashootan

JaysonOl wrote:

Wife and I played this scenario yesterday and found it incredible difficult....part of that was definetly my poor rolls as well (didn't help). We barely got to Stage 1 before we were wiped, Mythos cards kept having baddies move into our space, so we rarely got any 'safe space' time to do Investigate/Discovery searches. As soon as we had though we were ins a safe space, cards would move/spawn guys right in that space all over again.

But I have a few newbie questions:
1) When you attempt to loot the bodies, you need to role 2 successes in order to succeed:
a) I assume you roll the 3 black dice to start, and if you gain a green die on your insanity track, you can roll those as well?

Yes

JaysonOl wrote:


b) If you only roll 1 success, does that success carry over on your next attempt? Or do you have to roll 2 successes on a single attempt? We found it hard to get 2 successes on three black die in the early game, thus wasting an action turn in an otherwise 'safe' space (since the cultist is dead).

They don't carry over. But you can take stress to reroll.

JaysonOl wrote:


c) Do tentacles still cause madness during this 'loot check'? So let's say you loot the dead cultist and roll 2 successes, but also manage to roll 1 or 2 or even 3 tentacles...Do you really get madness thsi way? Like I said, my rolls were horrible and I flew way up the madness track, much faster than I wanted to. Seemed weird that I would go 'insanely mad' while looting a dead body,

Yes the tentacle count for insanity in this roll as well.

JaysonOl wrote:



2) My personal hinderance card was pyromaniac. There were no rules on the scenario card to 'extinguish' a fire, unlike E1....So the fire tokes stay in the room for entire game? By mid game, my personal Madness/Sanity triggered 4 times, making me drop 4 fire tokens...with no way to extiguish (the room itself)?

That is correct. In this scenario if you get a fire token it stays.

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