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Reply: Thunder Road: Vendetta:: Variants:: Re: House rules

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by nobeerblues

crazylog357 wrote:



crazylog357 wrote:


2. Different damage for different car classes, small can take two hits, medium takes three and large takes four.

Large vehicles are already the hardest to inflict damage on, so giving them more hit points is going to make them exponentially tougher. Worse; as the other vehicles are eliminated, they'll have an ever higher chance of being able to be repaired, making them even tougher.


Unless i got the rules wrong, i thought large vehicles were the easiest to damage? 4/6 chance on a d6 to hit a large vehicle compared with 3/6 chance to hit medium car and a 2/6 chance to damage small car? so the bigger the car the easier to damage? thats why we added more hit points more the bigger stuff.

Logan, I’ve given this some thought, and here’s what I think would be a very simple house rule for those that think the large vehicle is weak:

(Requires Chop Shoppe)
When assigning upgrades, players can choose to give 2 of their upgrades to the large


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