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Reply: Thunder Road: Vendetta:: Variants:: Re: House rules

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by Pat Dolan

crazylog357 wrote:



crazylog357 wrote:


2. Different damage for different car classes, small can take two hits, medium takes three and large takes four.

Large vehicles are already the hardest to inflict damage on, so giving them more hit points is going to make them exponentially tougher. Worse; as the other vehicles are eliminated, they'll have an ever higher chance of being able to be repaired, making them even tougher.


Unless i got the rules wrong, i thought large vehicles were the easiest to damage? 4/6 chance on a d6 to hit a large vehicle compared with 3/6 chance to hit medium car and a 2/6 chance to damage small car? so the bigger the car the easier to damage? thats why we added more hit points more the bigger stuff.



Hmm... Yeah, that sounds right. I was replying while in the middle of doing stuff, and didn't doublecheck anything... oops.

So the goal of your change would be to "even out" the damage a bit between the vehicles, making them all about as easy/hard to eliminate?

If so, I'd suggest just keeping 2 hits per vehicle and roll a standard D6, scoring hits on a 5+. That'll do the same thing, but with less overhead.

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