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Reply: SeaFall:: Variants:: Re: Thoughts for a conflict-averse player

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by Kuildeous

It's conflict with other players that she won't engage in. She likes cooperative games with a common enemy, though she'll play competitive if there isn't a lot of "take that." I know that the one time I played most of a Seafall campaign, we mostly refrained from attacking each other because we didn't want to open the can of worms of revenge strikes. With the [o]tablets and map fragments[/o] we realized we had to, but by then we had been accustomed to peaceful coexistence.

So raiding the islands for goods and [o]defeating the pirate king[/o] will be fine. When we get to [o]colonies[/o] it'll probably end up being first-come, first-serve. Congrats that's your thing now. Some of our rules may have to come up with on the fly, especially since my memory is like 5 years old, so I'm probably forgetting some aspect. I already recently realized that my plan to [o]replace the sinking of a player ship goal with NPC enmity won't work because the result of that goal is a haunted shipwreck.[/o]

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