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Reply: Return to Dark Tower:: General:: Re: The Non-Troll Complaint/Criticisms Thread (Be Respectful!)

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by Nipzie

I'm on my 2nd game but there are a few things I want for sure.

I would love to enter a name on each player in case we get mixed up passing the phone around, especially with turns moving with the month leaving some people to get 2 turns in a row or skipped over. Month 3 turn 3 doesn't mean much if we get mixed up from a bathroom break or chatting session. Even if you just selected which character you were and 1st player, 2nd player etc. If it says month 3 turn 3 Brutal Warlord I know who's turn it is.

I also wish the app would allow being flipped on my phone if it's inverted. I have to plug it in because it uses a fair amount of phone battery and not flipping makes it awkward to hand to someone when it's tethered to a USB cable.

I would love if you entered the number of advantages you had at the beginning of the battle so that you won't forget mid battle if you used 3 of your 5 advantages or 4 of them.

Potions aren't very varied with a lot of repeats that we typically don't have much use for so we spend when you have to lose a potion. We also run out of potions pretty quickly even with 3 players. This could just be a side effect of having the Relic Hunter in play though. But one building is next to useless when you have no more potions. We could just shuffle all the spent potions up and place them back into play but we assume "spent" means out of the game. Speaking of the Relic Hunter, one of their base virtues is to only spend one spirit for a treasure instead of two, but I have no idea why the cost of treasures wouldn't just be set to 1 for that character. It's a base unlocked virtue, as far as I know it can't be lost and doesn't need to be unlocked so why even print out that they need 2 spirit for a treasure, it's just going to confuse some newer players. Best just let them have a different virtue and change their treasure cost.

There aren't enough treasures either I find. I get that if you have to search through a deck you need to chew through your options to find what you need so you don't want it too deep but a little bit more, like 5 or 10 would be nice so we don't see the same ones over and over.

The virtues aren't very good so far. I've played with 3 characters and I have had no need for 1 to 2 of their virtues and find no reason to even unlock them. They could use a few more for options too. I see no reason to spend that much spirit on them and often unlock one and call it a day. I don't expect to ever select a different virtue either from what I've seen. It could use more variety as opposed to being locked to each character. Even if there was a selection of unassigned virtues that we drafted around the table at the start of the game instead of all the standard ones so our build was more what we envisioned as we unlock them.

Overall it's a good game and I'm really liking it but a few things did stick out as needing some refinements. Specifically with the app, but it seems like app changes are typically defended thus far but I hope that they listen and refine as time goes on to the most requested features being added. I'm still having a blast though. Trying a different scenario and enemies every time to see how it works. The different scenarios are pretty varied too.

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