by juggler5
DBoonsGhost wrote:
I have to tell you that this particular review pretty much sealed the deal with me. I was on the fence for a good couple of weeks on which one of these two games I wanted to introduce to our family's table. This well presented and logical review swayed me to the Betrayal side.
And for as much fun as we've had playing the game, I must thank you for it.
And for as much fun as we've had playing the game, I must thank you for it.
I appreciate your kind words! I don't mean to hate on MoM, it's not a bad game, it's just the Betrayal is more my style. In fact, I actually just sold my copy of MoM, because it seriously hasn't hit the table in months. Too much setup, and it's too finicky.
On my first time ever being the Keeper, I was carefully setting up the game (for an hour), and checking and rechecking seeded cards to make sure everything was where it was supposed to be. About halfway through the game I realized that I had placed one of the room tiles upside-down (rotated 180 degrees from the way it should have been, such that the Players were able to access a room that they should not have been able to until the bitter end about a third of the way through the game.
Now, to be fair and to cover my own butt from this retort, it was my fault, absolutely. It just slipped under my radar. I was too busy checking card placements that I didn't think to double check orientation of room tiles. Thus, it was indeed my own error, but in many games, a simple mistake like this wouldn't radically alter the flow of play. Normally, I could just flip the tile and it would be no harm, no foul, but the reason I discovered it was wrong was because a player entered the room and drew a card they weren't supposed to for another 8 or 10 turns.
In Betrayal, perhaps a tile was mis-placed such that it creates an illegal false door. Pardon my mouth, but shit happens. This would usually be an easy fix, if it even mattered in the first place. Generally, in this case, if all players agree, my house rules say an errant play stands if no one caught it initially. The problem with MoM, though, is that, in my above situation, there was seemingly no right answer. Of course I wanted to correct the tile's orientation, but no one else wanted that. Thus, not all Players would have agreed. In the end, I let the Players keep the tile as is, such that they had a HUGE advantage and inevitably won by a huge margin.