by mic_al
Tommywolf wrote:
just to clarify, I didn't mean it maliciously, that's why the smiley there. And of course there is nothing saying you cannot tweak the game for your own use! Those customs you made look good! It was just an observation as when I see your name I always expect suggestions on how to change/update/fix the game :D
No, yeah I got it. I also have an emoji there :geek_tongue:.
I just wanted to show off some of my sweet custom heroes.
My Living Dead deck features Zombies; which are all heroes that need to be defeated. The zombies are weak 1 health discs, but there are many of them (start with 5, can go up to 10). They have a stacking mechanic and can form mobs of up to 5 discs on a single space (and are then treated as a single fighter with that respective health). Their cards are meant to take advantage of their swarming mechanics (when there more are of them, they do more damage) and one of their defense cards generate more Zombies ("Endless"). Also they have a no-sell blocking card called "Wall of Bodies" (3 defense kind of like a feint in that it cancels effects. It's their version of feint. It's not versatile, but it's stronger. Seeing as how they're mindless, I don't see them "feinting" much.) They can also bite and infect sidekicks (making more zombies if they die while infected). They only have a move of 1, and 28 cards (because I needed to make sure that they don't have an easy way of exhausting every hero- if you spread out your zombies they're a little hard to hut down.) They're designed to feel like fighting a horrible horde of zombies that slowly surrounds and cuts off escape.
My Minotaur is cool too. He can place Labyrinth tokens and block movement in different places on the board. (You have to discard a card to remove a wall.) He's pretty mobile (3 movement) and tough (18 health) but has no sidekicks. He uses the Labyrinth tokens for his schemes and attacks. It's meant to feel like fighting The Minotaur in his maze, which he knows intimately and exploits to his advantage.