by nobeerblues
So we’ve been talking about our mixed feelings regarding the Eliminator (large vehicle). I think it would be fun to talk about the merits of the Doom Buggy and it’s aesthetic as well.The Doom Buggy is on its way to being one of my favorite sculpts. The stacking widget on top has been sculpted to look like a spare tire. The roll cage gives it an appropriate off-road look. The wheels are chunky, they stick out, and have knobby treads that are visible even on a tiny prototype. It also has a row of headlamps and spare stowage that look pretty cool. It looks so much better than the classic Doom Buggy shown here.
The Doom Buggy is deceptive in that it appears fragile, but it’s arguably the most effective vehicle available, and often it’s the one sprinting toward the finish line dodging one chopper attack after another.
Small vehicles have an advantage of being dodgy when shot at. Even when hit, they can take just as much damage as the larger vehicles. This also means that other drivers might choose to not even shoot at them if it’s possible to shoot at an easier target.
In collisions, the smaller vehicles get knocked around more. Slams don’t seem to apply damage as much as shooting, so it really doesn’t scare me unless there are deadly features such as choppers, impassable terrain, or the road edge nearby. Then your Doom Buggy could be eliminated rather easily by a larger vehicle. One trick is to go after the Doom Buggy with both an air strike and a slam. Try to create a situation where you use re-rolls to push the doom buggy into something that will eliminate it.
I wonder what a crew of 3 Doom Buggies would be like to play. Now that the vehicles sizes are represented by actual game mechanics, I think it would be fun to experiment around with this stuff.