by chadm
spoontazz wrote:
May I ask for some assistance to make sure I understand. If we have two adjacent cities with three agents and one city gets another agent, an incident occurs, resulting in the adjacent city also getting another agent and incident and this goes back and forth indefinitely to instantly end the game?
The way an incident works depends on the Incident Effect you draw randomly. These effects are not usually going to chain off of the same region as the previous Incident Effect.