Quantcast
Channel: Rob Daviau | BoardGameGeek
Viewing all articles
Browse latest Browse all 190686

Reply: Pandemic Legacy: Season 0:: Strategy:: Re: Which Special Event Card would you keep

$
0
0

by Antistone

mfaulk80 wrote:

We didn't have that many games where 3 incidents even occurred (27 incidents in 14 games). Diversion is cool if you're getting incidents, but our goal was to limit incidents before they happened.

If you rarely got to 3 incidents, but you received a "failing" evaluation in at least 2 games, this suggests you are giving too much priority to preventing incidents relative to your other goals. You're hoarding one resource while running out of another.

In my campaign, 8 out of 13 games included 3+ incidents. But I never had a game end due to incidents, and I got very little surveillance because I used Diversion in most games.

Note that in original Pandemic, preventing outbreaks was super important because they add a lot of cubes to the board, which tends to trigger death spirals. But in season 0, incidents actually give you fewer agents (on average) than regular, non-incident-triggering threat cards. This makes it much more reasonable to intentionally allow a few incidents per game in order to spend more actions on your objectives (especially if you can relocate the incident markers so that they don't add surveillance).

Viewing all articles
Browse latest Browse all 190686

Trending Articles



<script src="https://jsc.adskeeper.com/r/s/rssing.com.1596347.js" async> </script>