by Antistone
mfaulk80 wrote:
We didn't have that many games where 3 incidents even occurred (27 incidents in 14 games). Diversion is cool if you're getting incidents, but our goal was to limit incidents before they happened.
If you rarely got to 3 incidents, but you received a "failing" evaluation in at least 2 games, this suggests you are giving too much priority to preventing incidents relative to your other goals. You're hoarding one resource while running out of another.
In my campaign, 8 out of 13 games included 3+ incidents. But I never had a game end due to incidents, and I got very little surveillance because I used Diversion in most games.
Note that in original Pandemic, preventing outbreaks was super important because they add a lot of cubes to the board, which tends to trigger death spirals. But in season 0, incidents actually give you fewer agents (on average) than regular, non-incident-triggering threat cards. This makes it much more reasonable to intentionally allow a few incidents per game in order to spend more actions on your objectives (especially if you can relocate the incident markers so that they don't add surveillance).